What is Interface Segregation Principle (ISP)?
The Interface Segregation Principle (ISP) is the “I” in SOLID principles. It states:
👉 Clients should not be forced to implement interfaces they don’t use.
In simple terms: instead of designing one large fat interface in C#, split it into smaller, role-specific interfaces. This makes your code cleaner, testable, maintainable, and flexible.
🚫 Bad Example — Fat Interface in C#
// Fat interface with too many responsibilities
public interface IAllInOneDevice
{
void Print(string content);
void Scan(string content);
void Fax(string content);
}
// Cheap printer cannot scan or fax, but must implement them
public class CheapPrinter : IAllInOneDevice
{
public void Print(string content)
{
Console.WriteLine("Printing: " + content);
}
public void Scan(string content)
{
throw new NotSupportedException("No scanner available");
}
public void Fax(string content)
{
throw new NotSupportedException("No fax available");
}
}
🔴 Problem: The CheapPrinter is forced to implement methods it doesn’t support. This breaks clean architecture in C# and violates SOLID principles.
✅ Good Example — Interface Segregation in C#
// Smaller, role-specific interfaces
public interface IPrinter
{
void Print(string content);
}
public interface IScanner
{
void Scan(string content);
}
public interface IFax
{
void Fax(string content);
}
// Simple printer implements only what it needs
public class SimplePrinter : IPrinter
{
public void Print(string content)
{
Console.WriteLine("Printing: " + content);
}
}
// Multi-function device implements multiple roles
public class MultiFunctionPrinter : IPrinter, IScanner, IFax
{
public void Print(string content) => Console.WriteLine("Printing: " + content);
public void Scan(string content) => Console.WriteLine("Scanning: " + content);
public void Fax(string content) => Console.WriteLine("Faxing: " + content);
}
✔️ Each class implements only what it actually uses. This is clean code in C# following the SOLID ISP principle.
Another Classic Example — Workers in C#
// ❌ Bad: one fat interface
public interface IWorker
{
void Work();
void Eat();
}
public class Robot : IWorker
{
public void Work() => Console.WriteLine("Robot working...");
public void Eat() => throw new NotSupportedException("Robots don't eat!");
}
// ✅ Good: split interfaces
public interface IWorkable
{
void Work();
}
public interface IEatable
{
void Eat();
}
public class Human : IWorkable, IEatable
{
public void Work() => Console.WriteLine("Human working...");
public void Eat() => Console.WriteLine("Human eating...");
}
public class RobotFixed : IWorkable
{
public void Work() => Console.WriteLine("Robot working...");
}
Why Use ISP in C#? (SEO-rich benefits)
- Cleaner code in C# — No unnecessary methods in interfaces.
- Better maintainability — Easy to update or extend interfaces without breaking all implementations.
- Unit testing made simple — Small interfaces are easier to mock.
- Loose coupling in .NET applications — Promotes dependency injection and modular architecture.
- Aligns with SOLID principles in C# — Especially useful in enterprise projects and ASP.NET Core clean architecture.
Quick ISP Checklist for C# Developers
- ✅ Does any class throw
NotSupportedExceptionfor unused methods? → Split the interface. - ✅ Are your interfaces role-based (e.g.,
ILogger,IRepository,IAuthenticator) instead of god interfaces? - ✅ Do your unit tests mock small interfaces, not huge ones?
- ✅ Would multiple microservices or layers depend only on what they need?
The Interface Segregation Principle in C# (ISP) helps you design small, role-specific interfaces instead of fat ones, ensuring clean code, maintainability, and testability while staying true to the SOLID principles in C#.

